POV-Ray : Newsgroups : povray.off-topic : One of the problems with the Blender UI : Re: One of the problems with the Blender UI Server Time
5 Sep 2024 05:24:37 EDT (-0400)
  Re: One of the problems with the Blender UI  
From: Stefan Viljoen
Date: 10 Nov 2009 01:27:19
Message: <4af907c6@news.povray.org>
Darren New wrote:

> Stefan Viljoen wrote:
>> I wonder if the upcoming 2.5 revamp is going to make it much easier or
>> harder, and how well existing Blender experience will translate for users
>> who must now use a new interface...
> 
> I must say, I was quite amused how one video talking about it said how
> very cool it was that you could right-click on a button and tell it to
> show you the documentation for it, like this wasn't technology back in
> Win3.1. :-)

That's the thing! Read on their site the other day that the core Windowing
system is based on some Atari ST (!) GUI library of twelve or fifteen years
ago... so no surprise that such modern GUI features aren't there yet.
 
> Even more amusing was the person going on to say "I won't do it, because
> it doesn't work yet, but..."

Ouch!
 
> Yeah, it'll probably help once people get around to filling in what all
> the buttons do on the right pages of the Wiki it references. I just think
> Blender isn't quite ready to be used by someone uninterested in
> contributing.

Hmm... never thought of it like that. I've used it a little bit and find it
mostly useful and easy for constructing simple, odd geometry that would be
hard or impossible (for me) to do with Pov code. But its textures and
materials system I find -extremely- confusing and hard to understand. Never
mind the "NLA" editor, and the real hard-core stuff like rigging and
animation is completely indecipherable. But then, I've not really invested
REAL time (years) to get to learn all of that. And some people (admittedly
more dogged, hard-working and / or intelligent maybe?) can do AmAzInG stuff
with it. I was blown away by the sheer quality of Elephant's Dream and Big
Buck Bunny, but then, as you say, it was basically core contributors that
did that, and were real hard-core blend-heads.

-- 
Stefan Viljoen


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